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A Stwalarts Tale Beta Release

December 14, 2009 Leave a comment

The Stwalart’s Tale Beta release is here! DOWNLOAD IT NOW!

Ip Adress 68.7.186.19 Port: 4000

DOWNLOAD Here

Make sure to install the proper registry files, then download the game and run the executable file.

Thanks to all the fans for this…if you have a bug to report please do so in a comment here or send an email to Nickkoskowski@gmail.com

Have fun I look forward to seeing you all in game.

Current In Game MODS:
Nickkos
Worwolf
Epic Cracker

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Slight Launch Delay

November 30, 2009 Leave a comment

Due to the overwhelming ammount of project management and to finnalize a few things and polish the game, we are delaying the launch until after the new year. This moves A Stwalart’s Tale over into 2010, we have a finnalized launch date of 1/14/2010 . I feel this is best for both me as a developer and the player community as a whole. In terms of what still has to be done before launch I have compiled the jargon below.

Shop Database Reform
Vault Gameplay Development
Tier 2 Content
Re-Adjust Skill scripts for the new items database
Re-balance Whispering caverns
Fix Spell Bugs
Fix Item Stacking Sell bugs
Sellas Fringe Layering Check
Kobold Caverns Fringe layering Check
Finish the saludio ashlands zone

A Stwalarts Tale Development Update #11

November 28, 2009 Leave a comment

Finnaly I can see the light at the end of the tunnel work is progressing nicely. This is such a large project to manage. The game contains over 300+Maps 100+ items and 200+ Npcs. There is so much data that is put into design docs to help keep track…thank god for spreadsheets.

I finished mapping most of the vault it only needs a little bit more, here is a preveiw of the great library that lies inside.

The Vault - Great Library

All the npc item drops have been readjusted now since the item database updates. It’s fantastic the game is running smoothly and stable. We’re not far from launch so stay tuned.

A Stwalarts Tale Development Update #11

November 22, 2009 Leave a comment

Holy crap, the largest source mod since the games inception…the largest source code mod in my entire game development career. It has been finished. This new system is one-hundred twenty-six million, thats 126.000.000 times more efficient. It will never de-synchronize either. The FPS of the game has been drastically improved to 64 making things so much more fluid. Special thanks to Scorpious2k for all his coding help.

I am going to be working straight on the games development now…only one more month to go.

A Stwalarts Tale Development #10

November 20, 2009 1 comment

It’s been a while since i’ve done a development update. Okay so, Implementation is what i’d like to call this stage. All the work I have been talking about on the item database the quest database it’s really paying off in organization and rebalancing the game. Everything is much friendlier and casual, but there are still hardcore features. Im also fixing bugs inside the engine…

Visual Basic Coding ...Fun

Right now I have all the tier 1 items entered into the game. Including quest items. However I have a lot of quests to re-do, which means that npc drops have to be redone. Plus I have additional quests that i’m adding into the older areas of the game.  The beta test contained 10 tier 1 quests. Version 1.0 will have 20 tier 1 quests. On top of that I will have 7 treasure finding side-quests. With the new item database I also have to re-write a lot of scripts and code with new variable numbers so it’s kind of annoying. Almost all quest dialogue has been changed.

The game will launch with tier 1 and 2 content. The tier 3 content is going to be released shortly after launch as an expansion. Shortly after launch we hope to have around 60 quests in the game.

A Stwalart’s Tale Development Update #9

November 9, 2009 Leave a comment

The New Vault Music has been finished, and i’ve been working more on the ethereal look that envelops into a floating city. It’s pretty freaking cool. Click Here to download the music.

The Vault

The new Vault look.

I’m still working on mapping the vault but tonight I hope to take a look at some quests. I really have to get on that and finish the vault by next week. The holidays are going to be busy times around here. Also I need time to play Modern Warfare 2 tommorow, well actually midnight 12:01 Nov, 10. I’m getting 10% off because my friend works at wal-mart and all the game crazy’s have recently closed in my area.

A Stwalarts Tale Development Update #8

November 8, 2009 Leave a comment

Today I was working on recovering some of the old finished game music. I also composed 3 new tracks for the game as well. I’ve been coding to get title screen music once more. After finishing a design for the new vault, I went to work mapping a few parts of it. The Vault has a very new style that I hope you will make it one of the new most visited areas in the game. It turned into the begining parts as a sort of ethereal moon world where gravity has no effect. Craters are hung up in the area as platforms and new teleporters are the key to traversing this area. Afterwords you will be received into a giant ancient structure where you will be tested by some all new foes for great loot.