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Posts Tagged ‘development’

Weekly Play W/Dev Night

December 7, 2009 Leave a comment

All monday everyday is going to be weekly play with me  night reguardless, I will announce the game beforehand of what were playing and yes were kicking it off today so…

Starting today:
S.U.N – http://www.ijji.com, Character name – Aylena

Invite or PM me

Later today:

Call of Duty 4 – Modern Warfare 2 – Xbox 360 – Gamertag: NICKKOS

Just send a game invite.
Eventually after STO is released I will make it Raid with the Dev’s night.

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A Stwalarts Tale Development #10

November 20, 2009 1 comment

It’s been a while since i’ve done a development update. Okay so, Implementation is what i’d like to call this stage. All the work I have been talking about on the item database the quest database it’s really paying off in organization and rebalancing the game. Everything is much friendlier and casual, but there are still hardcore features. Im also fixing bugs inside the engine…

Visual Basic Coding ...Fun

Right now I have all the tier 1 items entered into the game. Including quest items. However I have a lot of quests to re-do, which means that npc drops have to be redone. Plus I have additional quests that i’m adding into the older areas of the game.  The beta test contained 10 tier 1 quests. Version 1.0 will have 20 tier 1 quests. On top of that I will have 7 treasure finding side-quests. With the new item database I also have to re-write a lot of scripts and code with new variable numbers so it’s kind of annoying. Almost all quest dialogue has been changed.

The game will launch with tier 1 and 2 content. The tier 3 content is going to be released shortly after launch as an expansion. Shortly after launch we hope to have around 60 quests in the game.

A Stwalarts Tale Development Update #7

November 7, 2009 1 comment

Here is a video preveiwing the new Saludio Hills.

I have finished all of the fringe mapping in the game about 230 interior maps needed changes. Next i’m going to be going over and reworking all the quests. No more stupid fetch quests with no point I’m going to make sure there is a reason for fighting the bandits trying to make things more personal.

In other news I’ve also done some work on a new page specifically for A Stwalarts Tale. Soon it will be filled with useful guides and information about the game and maybe even house a high scores list.