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Posts Tagged ‘game’

Weekly Play W/Dev Night

December 7, 2009 Leave a comment

All monday everyday is going to be weekly play with me  night reguardless, I will announce the game beforehand of what were playing and yes were kicking it off today so…

Starting today:
S.U.N – http://www.ijji.com, Character name – Aylena

Invite or PM me

Later today:

Call of Duty 4 – Modern Warfare 2 – Xbox 360 – Gamertag: NICKKOS

Just send a game invite.
Eventually after STO is released I will make it Raid with the Dev’s night.

Every…single time.

December 6, 2009 Leave a comment

Every single time I’ve logged in and started working I’ve always needed to add something to my to do list for A Stwalarts Tale. The game is great but I always see something thats like…oh I can improve that dee dee durh. So I add it right now the list is the shortest it’s ever been so were very close. For example I just finished writing 22 new quests and started the actual work on the main storyline quests that litter the game.

Tier 2 development has commenced and is about 37% complete. I expect it to be done and tier 3 to be finished and ready by the end of December therefore tier 3 content is now not a post launch patch, it is on launch day content. Which leaves me to the next point the new city of Post launch content…Hawks is in mind…as it was almost finished by the first beta….what do you think? Comment me some suggestions.

Slight Launch Delay

November 30, 2009 Leave a comment

Due to the overwhelming ammount of project management and to finnalize a few things and polish the game, we are delaying the launch until after the new year. This moves A Stwalart’s Tale over into 2010, we have a finnalized launch date of 1/14/2010 . I feel this is best for both me as a developer and the player community as a whole. In terms of what still has to be done before launch I have compiled the jargon below.

Shop Database Reform
Vault Gameplay Development
Tier 2 Content
Re-Adjust Skill scripts for the new items database
Re-balance Whispering caverns
Fix Spell Bugs
Fix Item Stacking Sell bugs
Sellas Fringe Layering Check
Kobold Caverns Fringe layering Check
Finish the saludio ashlands zone

A Stwalarts Tale Development Update #11

November 28, 2009 Leave a comment

Finnaly I can see the light at the end of the tunnel work is progressing nicely. This is such a large project to manage. The game contains over 300+Maps 100+ items and 200+ Npcs. There is so much data that is put into design docs to help keep track…thank god for spreadsheets.

I finished mapping most of the vault it only needs a little bit more, here is a preveiw of the great library that lies inside.

The Vault - Great Library

All the npc item drops have been readjusted now since the item database updates. It’s fantastic the game is running smoothly and stable. We’re not far from launch so stay tuned.

The Stwalarts Tale

November 25, 2009 Leave a comment

~ Zacharius Zetch, 4th day of the 33rd year.

I have made it along with Balizi through the Shadowed Forest. He does not see the bounty of the land before him. I will make my capitol here upon this citadel before the greater mountains. Zamilidor, I will call it. Balizi will be leaving through the pass and into the desert in the morning. His disband from our group only leaves me with a bitter taste in my mouth.

 

~ Illani Dan E’ri the first Stwalart

And so they met in the desert 10 years after their departure. Each had prospered on his own side of the valley, and each had conquest in their eyes. As they came together for their first meet in those ten long years,  Zacharius slew Balizi with a dagger. And so the bloody conflict engulfed the desert. And the two nations became mortal enemies. Before that battle in the desert each faction was left without a leader, for Zacharius died of thirst wandering the desert a misfortune of the gods some called it.

Shortly after two leaders emerged bearing new banners of war,  Queen Salth’iri of the Black Roses and Darmurian of The Sacred Swords. Salth’iri was a emmissary of the countries to the far east beyond the sea. She in the best interest of making Zamilidor and it’s countries colonies of the Taborean Empire began to lead under the banner of a Black Rose. A symbol of a darker time in the Taborean Empire.

Darmurian was one of the most loyal knights under Balizi and during the original conflict fought off Zacharius and his men. He emerged taking Balizi’s Sword and carrying it back to Kerotor garnering the respect of it’s citizens.

And both…met 12 years later, under different circumstances they met…me.

Assassins Creed 2 Reveiw

November 24, 2009 Leave a comment

Assassins Creed 2 contains some great ideas and is an excellent addition to the franchise. It feels more expansive and just overall larger than it’s predecessor. Most of all, the Storytelling is some of the most powerful I have seen in a game. Sure you see it coming from a mile away but the illusion of the likability of all the characters makes their story to powerful to end. Visually this game is superb, it captures all the aesthetic parts of italy from florence to Venice with such ar’e moire. The italian language that people keep speaking is frustrating if you do not put the subtitles on but for me it made the game all that much more believable. The Game has been expanded huge on the collectable part and everything feels like the Ocarina of Time…which isn’t a bad thing. It’s just epic. This is my game of the year, and I love it.

Bottom Line: Buy It!

A Stwalarts Tale Development Update #11

November 22, 2009 Leave a comment

Holy crap, the largest source mod since the games inception…the largest source code mod in my entire game development career. It has been finished. This new system is one-hundred twenty-six million, thats 126.000.000 times more efficient. It will never de-synchronize either. The FPS of the game has been drastically improved to 64 making things so much more fluid. Special thanks to Scorpious2k for all his coding help.

I am going to be working straight on the games development now…only one more month to go.