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Posts Tagged ‘scape’

Slight Launch Delay

November 30, 2009 Leave a comment

Due to the overwhelming ammount of project management and to finnalize a few things and polish the game, we are delaying the launch until after the new year. This moves A Stwalart’s Tale over into 2010, we have a finnalized launch date of 1/14/2010 . I feel this is best for both me as a developer and the player community as a whole. In terms of what still has to be done before launch I have compiled the jargon below.

Shop Database Reform
Vault Gameplay Development
Tier 2 Content
Re-Adjust Skill scripts for the new items database
Re-balance Whispering caverns
Fix Spell Bugs
Fix Item Stacking Sell bugs
Sellas Fringe Layering Check
Kobold Caverns Fringe layering Check
Finish the saludio ashlands zone

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A Stwalarts Tale Development Update #6

November 6, 2009 2 comments

Inconsistencies Arise! Today I spent my evening going over the fringe layers of every interior map working on filling the “Black Spots” As people used to call them. They were small little inconsistent colored areas that were in the fringe of almost every interior map exluding the first few that were created in build 0.1 . Yeah…that far back.

So today I finished all the interiors of

  • Kerotor City
  • Whispering Caverns
  • Zamilidor City
  • Forlorn Steepes
  • Kerotor Tower
  • Zamilidor Tower

However still left to go is,

  • Fortified Enclave
  • Selles
  • Volcano Villude
  • Tutorial Areas
  • Kobold Village
  • Trading Post & Grasslands

I really am not looking forward to all this grunt work, especially in the fortified enclave which is the largest dungeon by far in the game. After finishing this I hope to change that by working on The new Vault. Stay tuned for a video exploring the New Saludio Hills and the opening of the Vault.

Game Reveiw – Runescape

November 5, 2009 Leave a comment

Oh my, please don’t critisize me for this one…

Yeah sure, I’ve played a mans MMO in fact I’ve played them all and got to end game content but still it’s freaking runescape. Runescape has a bad reputation in the MMO community for being point and click and like a spreadsheet with graphics.

…And it is…but so are all mmo’s its just that runescape doesn’t try to hide it. Runescape has more depth than any flash game and still no download or browser barriers. Its a virtual machine game and as such EVERYONE can play runescape. And that is both it’s strongest and weakest point, because it attracts all walks of life. And more often then not the worst aspects of life.

The gameplay is easy and deep but still rooted in monotony the graphics while lately improved are still not on par but for a VM game they get the job done. Sound is where the game really takes a hit because every sound effect could be better. The community sucks and stupid trade control mechanics have been put in place because of it. And while that is both jagex and the communities fault it does indeed bring the game down.

Runescape does not give you total freedom, but it can be totaly addicting.

If you would like to play runescape with me add me to your friends list as Da Nickkos, now if you’ll excuse me between developing STO and Ninja’s I have to get back to getting my woodcutting level to 60.