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Posts Tagged ‘stwalarts tale’

Every…single time.

December 6, 2009 Leave a comment

Every single time I’ve logged in and started working I’ve always needed to add something to my to do list for A Stwalarts Tale. The game is great but I always see something thats like…oh I can improve that dee dee durh. So I add it right now the list is the shortest it’s ever been so were very close. For example I just finished writing 22 new quests and started the actual work on the main storyline quests that litter the game.

Tier 2 development has commenced and is about 37% complete. I expect it to be done and tier 3 to be finished and ready by the end of December therefore tier 3 content is now not a post launch patch, it is on launch day content. Which leaves me to the next point the new city of Post launch content…Hawks is in mind…as it was almost finished by the first beta….what do you think? Comment me some suggestions.

Slight Launch Delay

November 30, 2009 Leave a comment

Due to the overwhelming ammount of project management and to finnalize a few things and polish the game, we are delaying the launch until after the new year. This moves A Stwalart’s Tale over into 2010, we have a finnalized launch date of 1/14/2010 . I feel this is best for both me as a developer and the player community as a whole. In terms of what still has to be done before launch I have compiled the jargon below.

Shop Database Reform
Vault Gameplay Development
Tier 2 Content
Re-Adjust Skill scripts for the new items database
Re-balance Whispering caverns
Fix Spell Bugs
Fix Item Stacking Sell bugs
Sellas Fringe Layering Check
Kobold Caverns Fringe layering Check
Finish the saludio ashlands zone

A Stwalarts Tale Development Update #11

November 28, 2009 Leave a comment

Finnaly I can see the light at the end of the tunnel work is progressing nicely. This is such a large project to manage. The game contains over 300+Maps 100+ items and 200+ Npcs. There is so much data that is put into design docs to help keep track…thank god for spreadsheets.

I finished mapping most of the vault it only needs a little bit more, here is a preveiw of the great library that lies inside.

The Vault - Great Library

All the npc item drops have been readjusted now since the item database updates. It’s fantastic the game is running smoothly and stable. We’re not far from launch so stay tuned.

A Stwalarts Tale Development Update #11

November 22, 2009 Leave a comment

Holy crap, the largest source mod since the games inception…the largest source code mod in my entire game development career. It has been finished. This new system is one-hundred twenty-six million, thats 126.000.000 times more efficient. It will never de-synchronize either. The FPS of the game has been drastically improved to 64 making things so much more fluid. Special thanks to Scorpious2k for all his coding help.

I am going to be working straight on the games development now…only one more month to go.

A Stwalarts Tale Development #10

November 20, 2009 1 comment

It’s been a while since i’ve done a development update. Okay so, Implementation is what i’d like to call this stage. All the work I have been talking about on the item database the quest database it’s really paying off in organization and rebalancing the game. Everything is much friendlier and casual, but there are still hardcore features. Im also fixing bugs inside the engine…

Visual Basic Coding ...Fun

Right now I have all the tier 1 items entered into the game. Including quest items. However I have a lot of quests to re-do, which means that npc drops have to be redone. Plus I have additional quests that i’m adding into the older areas of the game.  The beta test contained 10 tier 1 quests. Version 1.0 will have 20 tier 1 quests. On top of that I will have 7 treasure finding side-quests. With the new item database I also have to re-write a lot of scripts and code with new variable numbers so it’s kind of annoying. Almost all quest dialogue has been changed.

The game will launch with tier 1 and 2 content. The tier 3 content is going to be released shortly after launch as an expansion. Shortly after launch we hope to have around 60 quests in the game.

Good News

November 17, 2009 1 comment

There will be no delay…I have finished the items database tier 1. The 2nd and third tiers will be there by launch everything will be on schedule. The quests database has been finished as well.

Possible Delay

November 15, 2009 Leave a comment

The re-launch might be delayed until early 2010, due to the awesome games coming out lately and my ideas about reconstructing a lot of game data. The whole game is basically getting a huge re-balance. I’m going to do an eclipse only beta so the first users are going to be coming from there, if I cannot finish the new item database and re-do all of the quests by Nov 20th. The game will have to be delayed until 2010. So stay tuned until then to find out if I make the deadline.

In other news:

If you want to make some suggestions or have an impact on future development on the game…I’ve set up a form for you to fill out. We will credit your suggestions possibly through the use of in game items or other things. You can find and fill out the form here.