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Posts Tagged ‘world’

Slight Launch Delay

November 30, 2009 Leave a comment

Due to the overwhelming ammount of project management and to finnalize a few things and polish the game, we are delaying the launch until after the new year. This moves A Stwalart’s Tale over into 2010, we have a finnalized launch date of 1/14/2010 . I feel this is best for both me as a developer and the player community as a whole. In terms of what still has to be done before launch I have compiled the jargon below.

Shop Database Reform
Vault Gameplay Development
Tier 2 Content
Re-Adjust Skill scripts for the new items database
Re-balance Whispering caverns
Fix Spell Bugs
Fix Item Stacking Sell bugs
Sellas Fringe Layering Check
Kobold Caverns Fringe layering Check
Finish the saludio ashlands zone

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A Stwalart’s Tale Development Update #9

November 9, 2009 Leave a comment

The New Vault Music has been finished, and i’ve been working more on the ethereal look that envelops into a floating city. It’s pretty freaking cool. Click Here to download the music.

The Vault

The new Vault look.

I’m still working on mapping the vault but tonight I hope to take a look at some quests. I really have to get on that and finish the vault by next week. The holidays are going to be busy times around here. Also I need time to play Modern Warfare 2 tommorow, well actually midnight 12:01 Nov, 10. I’m getting 10% off because my friend works at wal-mart and all the game crazy’s have recently closed in my area.